May 26, 2005, 03:52 AM // 03:52
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#1
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Banned
Join Date: Feb 2005
Guild: The Einherjar
Profession: Mo/
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Game updates May 25
http://www.guildwars.com/news/gameupdates.html
Quote:
Update – Wednesday, May 25
* Increased drops of Celestial Sigils in the Hall of Heroes.
* Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor.
* Improved the Sigil Trader so that prices will more accurately track supply and demand.
* Removed the "/roll" command from towns and outposts.
* Updated European and Korean translations.
* Made minor balance changes to Majesty's Rest explorable area.
* Fixed issue with Balthazar's Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.
* Fixed door on Isle of the Dead guild battle map.
* Fixed miscellaneous rare crash bugs.
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* "Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor."
Hopefully alleviate PVP grind concerns.
Last edited by filter; May 26, 2005 at 03:55 AM // 03:55..
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May 26, 2005, 03:53 AM // 03:53
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#2
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Wilds Pathfinder
Join Date: May 2005
Location: Florida
Guild: Zero Tolerance
Profession: W/Mo
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There we go, "* Removed the "/roll" command from towns and outposts." Hurt the many to punish the few. Didn't see that coming.
Aside from that, great update.
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May 26, 2005, 03:54 AM // 03:54
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#3
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Academy Page
Join Date: May 2005
Guild: Medieval Knights of Darkness [MKOD]
Profession: A/
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Praise be to the heavens for the removal of the /roll command!
The rest of the stuff is goodness too.
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May 26, 2005, 04:05 AM // 04:05
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#4
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Frost Gate Guardian
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woot, no more /roll and casino spam!
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May 26, 2005, 04:08 AM // 04:08
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#5
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by gwden
woot, no more /roll and casino spam!
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Yeah, now instead we have "rock paper scissors" casino spam
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May 26, 2005, 04:10 AM // 04:10
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#6
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Frost Gate Guardian
Join Date: Feb 2005
Guild: The Amazon Basin [AB]
Profession: N/R
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Quote:
Originally Posted by ManadartheHealer
Yeah, now instead we have "rock paper scissors" casino spam
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Think this would be harder to pull off, and the odds are much different.
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May 26, 2005, 04:10 AM // 04:10
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#7
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Academy Page
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It's only /roll in towns, you can still roll outside for loot as it's intended purpose.
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May 26, 2005, 04:12 AM // 04:12
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#8
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Awol Duteq
It's only /roll in towns, you can still roll outside for loot as it's intended purpose.
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As long as the spam in towns stops. Whatever happens behind closed doors (or portals ) is none of my business
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May 26, 2005, 04:21 AM // 04:21
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#9
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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I knew they'd deal with casinos, but I didn't think they'd do something as extreme as getting rid of dice in towns.
Actually, if you think about it, dice were never important, so it wasn't an extreme change.
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May 26, 2005, 04:25 AM // 04:25
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#10
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
* Fixed issue with Balthazar's Aura skill, so that when multiple copies of the buff are cast on the same ally, only the most powerful is active.
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Heh, just when people started to figure out how to counter it.
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May 26, 2005, 04:37 AM // 04:37
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#11
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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Quote:
Originally Posted by Ramus
There we go, "* Removed the "/roll" command from towns and outposts." Hurt the many to punish the few. Didn't see that coming.
Aside from that, great update.
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doesn't hurt me or punish me...
and casinos never bothered me either since I never bothered with them. glad they're gone just to cut down on spam.
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May 26, 2005, 08:26 AM // 08:26
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#12
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Academy Page
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As a 5 year Everquest 1 veteran, I guess I was used to those casino's
I was kinda suprised to see the powers that be, step in like that... They kinda put thier foot down.
Don't bother me either way, cuz I never gamble in GW or EQ, but...
I don't see how the /roll change kills casino's. Seems like you could just group with your gambling partners and do your dirty work in the privacy of your own instanced zone.
If I were "The Powers That Be" I would do things a little differently I think.
First I would make all sorts of silly little "Rule Sets" for the game. These rule sets would be many in number and known only by the server it's self...
For Example... If you log in and use the word "Casino" or "Gamble" and then people start using the /roll command in your general area... BOOM! A lighting bolt drops from the sky killing you instantly.
I think you get the point. =P
-Witt78
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May 26, 2005, 12:05 PM // 12:05
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#13
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Frost Gate Guardian
Join Date: May 2005
Location: Athens Georgia
Guild: Outlaws of Ascalon
Profession: E/Mo
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If you ask me they keep making a great game better. Best dev team in a while.
P.S. Knock on wood that I say that and next month they make an unlock all skills botten. lol
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May 26, 2005, 12:22 PM // 12:22
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#14
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Pre-Searing Cadet
Join Date: May 2005
Guild: The Flaming Hand
Profession: Mo/E
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"Seems like you could just group with your gambling partners and do your dirty work in the privacy of your own instanced zone."
Exactly...
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May 26, 2005, 12:27 PM // 12:27
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#15
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Krytan Explorer
Join Date: May 2005
Profession: R/Mo
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Heh, I wondered why GW took a little longer to load earlier. Best patching system I've ever seen...
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May 26, 2005, 12:44 PM // 12:44
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#16
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Ascalonian Squire
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Yeah.... great update, really has fixed the All-in-one euro servers, the flooding of the trade channel, the mish mash of the chat system, the fact that you spend half the game getting 0xp from the hordes of creatures your forced to kill................ pfft what a waste of time.
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May 26, 2005, 12:46 PM // 12:46
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#17
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Hazzah!
No more roll spammers in town.I can finally turn the Emote Filter off.
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May 26, 2005, 12:58 PM // 12:58
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#18
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Lion's Arch Merchant
Join Date: May 2005
Location: Somewhere, U.S.A.
Guild: Gold Pheonix
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Quote:
Originally Posted by Ramus
There we go, "* Removed the "/roll" command from towns and outposts." Hurt the many to punish the few. Didn't see that coming.
Aside from that, great update.
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I dont belive there are near as many as you think. I started a thread in the sanitarim yesterday for gamblers to voice thier ideas for an NPC based gambling system and ya know what?
125 views and only 5 of those were replys. 1 of those were from me and another 1 of those was from someone who felt it neccesary to defend those "many" despite not agreeing with the idea himself. No, I belive much of the uproar is from people that were upset about not being able to scam people anymore or people who got thier favorite way of making money taken away from them.
Last edited by Madjik; May 26, 2005 at 01:16 PM // 13:16..
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May 26, 2005, 01:00 PM // 13:00
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#19
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Krytan Explorer
Join Date: May 2005
Location: Phoenix, AZ
Guild: Semper Reformanda [SeRe]
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Yeah! Now they just need to get the ignore fixed and life would be complete
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May 26, 2005, 01:13 PM // 13:13
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#20
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Lion's Arch Merchant
Join Date: Mar 2005
Location: Norway
Profession: P/W
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Quote:
Originally Posted by filter
* "Broadened the variety of items found in the chest in the Hall of Heroes; it can now contain rare shields or salvageable armor."
Hopefully alleviate PVP grind concerns.
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Well, yes, that's finally a way to unlock runes through PvP too. But it will still take quite some time to be able to unlock everything you need through PvP. 8 players a team, one rare dropping each time.. you can probably figure it out.
On the other hand though, I'm glad to see Anet is atleast showing some reaction to the complaints.
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